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  • Glossary of Studio Terms
  • World Tracking Module
  1. Core Studio Features & Functions
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🌎 Geofencing (World Tracking)

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Last updated 7 days ago

Glossary of Studio Terms

World tracking currently exists under both the general data and the World Tracking modules in the creator studio.

Geolocation: a fancy way of saying the real world location for an AR experience. Often determined by latitude/longitude, an address, or by a pin placement on a map.

Geofence: an imaginary perimeter or fence where an AR experience can be activated. If you're within the given geofence, you can experience the AR artifact. If you're outside of the geofence (by proximity to the origin of the placement), then you will not be able to trigger a geolocated experience.

Media Pin: is a graphic used to represent an augmented reality experience on the map. When placing an AR experience on the map, a pin is automatically generated. If you would like to override the pin style, you can do so through the medai pin drop down.

World Location: this is a global map provided to creators for placement of their AR creations. An experience can be "geo-located" based upon an address, the latitude & longitude, or by clicking on a specific location on the map.

Latitude: is a geographic coordinate that specifies a location's north-south position on Earth, measured in degrees from the Equator (0 degrees) to the North Pole (90 degrees N) and South Pole (90 degrees S). These lines run parallel to the Equator, circling the globe from east to west.

Longitude: Longitude, a geographic coordinate, specifies a location's east-west position on Earth. It's measured in degrees, minutes, and seconds from the prime meridian, an imaginary line running from the North Pole to the South Pole through Greenwich, London. Lines of longitude, also called meridians, converge at the poles.

World Tracking Module

Creators can change the settings of the augmented reality scene designated for delivery to the world in this section.

8th Wall Absolute Scaling: this feature provides creators with an opportunity to define the size of an AR experience. Best used with experiences containing really big objects, the 8th wall absolute scaling feature provides an opportunity to walk around a monolithic experience.

Global Experience: by selecting this feature to "On" (blue button means "on"), the creator can make the AR experience both visible on the map but also accessible to anyone in the world, regardless of geofence.

World Tracking Transformations: this section gives creators the ability to change the way the AR experience is displayed based upon the following factors:

  • Position: in relation to the origin (0,0,0) which is also the same coordinates of an AR experience visitors camera, the position gives a creator the ability to trigger the specific location where they would like for the AR experience to appear on first load. (note: Note that for Z should be negative to put the piece in front of the visitor)

  • Rotation: this feature rotates the model around a specific axis (X,Y, or Z) in degrees 0, 90, 270, -90, -270, etc. Be sure that the format is 0 space 0 space 0 (fill in the 0 with 0, 90, 270, -90, -270, etc.)

  • Scale: this feature changes the size of the model, the larger the numbers, the larger the model. All models automatically start at (1 1 1). Be sure that the format is 1 space 1 space 1 (fill in with any numbers you'd like)

For a step by step tutorial on deploying an experience to the world, please check out the following .

video
Produce all types of experiences that can be activated in the physical world through marker tracking.
An example view of illust's world placement interface
Pro Tip: Creators can pull a specific latitude/longitude by going to google maps and right clicking on a desired location
Example: the model used the "Position Transformation" from 0 0 0 to 1 1.5 -1 resulting in a floating/moved model.
Example: the model used the "Rotate Transformation" from 0 0 0 to 0 0 -270 resulting in a rotated model.
Example: the model used the "Scale Transformation" from 1 1 1 to 5 5 5 resulting in a massive model.